Game II: Stormwright (spoilers)

General
As you struggle to survive the Xaos-lands, you will encounter various potential allies, romances, and enemies. On your return to Shayard, you will spend some time lying low in a rural town outside the Rim, sending orders/advice remotely to the rebellion. At last you will travel to Grand Shayard, the capital city.

Chapter 1: Chaos and Telos
You will inevitably meet Cerlota de Viore, the renegade Erezziano Theurge, whether or not you learned about her from Horion in Game One. (source)

Chapter 2: Dance of Shadows
Irduin, the town where you’ll spend most of this chapter, is a bit more prosperous than Rim Square and significantly better connected to the rest of the Hegemony. It’s definitely not an impoverished wilderness like the Brecks.

Its most important difference from the Rim is the less exploitative balance it’s found between social classes, under the enlightened paternalism of House de Irde. Its governing coalition of interests (including the helot elders) has been much better able over time to resist the erosion of traditional liberties and assertions of authority by Telones, Theurges, and the Hegemony.

You’ll get to see that balance beginning to break down under the impact of the “Rim Commotion,” and have the opportunity either to contribute to the collapse or to try shoring things up. (Or just to remain a disinterested spectator, while trying to remotely manage the Rim revolt.) (source)

Chapter 3: A Glorious Season
Choose how much of your time you’re going to spend engaging with:
 * The priesthood of the Angels, which has both its orthodox faction under the Archimandrite and its secret heretics.
 * The drudges and day laborers who work the manufactories of the city, load/unload trade goods at the river and seafront, and engage in petty smuggling/crime to make ends meet.
 * The traders’ guild or Syntechnia, whose Shayardene Guildmasters are growing increasingly unhappy with the restrictions imposed by Karagon.
 * The foreigners in the Merchants’ Pale. These are mostly Abhuman, but include some of the independent trans-Halassurq nations of the eastern continent, which indirectly handle trade with Halassur during times of war.
 * And/or of course the major noble factions: traditionalists (Laconniers), cosmopolitan malcontents (Leaguers), and supporters of the Hegemony (Loyalists). You can infiltrate either of the former factions.

Chapter 4: The Archon’s Choice
The author has not spoken about this chapter yet, but it's probably going to involve a dilemma for the Archon that the MC may or may not be able to influence.